DDynamic Game Studio
Dynamic Game Studio workshop
Melbourne game craft house

Handcrafted games, stitched together with care

Dynamic Game Studio builds original titles, co-development and platform ports from our workshop on Little Bourke Street. Small team, big ambition, every pixel considered.

Trusted across the industry

Studios and publishers we build alongside

Indie publishers
Console platform holders
AA co-dev partners
PAX Aus exhibitors
Mobile networks
Games funding bodies

How we work

From napkin sketch to launch day

Every project runs through a clear four-stage pipeline so you always know what we are building, why, and when it ships.

1

Discovery & pitch

A two-week paid discovery sprint where we pressure-test the core loop, define the pillars, and produce a playable greybox prototype.

2

Pre-production

We lock the vertical slice: art direction, tech stack, and a milestone roadmap costed in AUD with fixed monthly deliverables.

3

Production

Fortnightly builds, weekly playtests at our Melbourne studio, and a shared Trello board so you see progress the moment it lands.

4

Launch & live ops

Store setup, ratings submission, day-one patch, and a six-month post-launch support window for balance updates and events.

What we make

Four ways to build with the studio

Whether you need a full original title or an extra pair of hands, our services are priced transparently for Australian studios and publishers.

Original Titles

from A$85,0009–18 month builds

End-to-end development of your original IP, from concept to storefront. We handle design, art, engineering, audio and release across PC, console and mobile.

  • Dedicated 4–6 person pod
  • Unreal or Unity, your call
  • Full store & ratings submission
  • Marketing beat asset kit
Start a project
Original Titles

Selected work

Titles from the workshop

A slice of the games and collaborations we have shipped for partners here in Australia and abroad.

Lantern & Ash
Original — cosy roguelike

Lantern & Ash

Reef Runners
Co-dev — racing sim

Reef Runners

Foundry Nine
Console port — Switch

Foundry Nine

Paper Comet
Prototype — mobile puzzler

Paper Comet

Kind words

What partners say

We measure success by whether our partners come back for the next project. Most do.

"Dynamic shipped our Switch port two weeks early and we passed Nintendo cert first try. Their profiling work took us from 24 to a locked 60fps."

M

Marcus D.

Studio Head, Carlton

"The discovery sprint saved us from building the wrong game. Their greybox prototype was more fun than the pitch deck promised, and that told us everything."

P

Priya S.

Producer, Fitzroy

"We embedded two of their engineers for a six-month co-dev and they felt like part of the team from day one. Genuinely brilliant systems work."

T

Tom R.

Technical Director, Southbank

"Original title, delivered on budget in AUD with no surprises. The fortnightly builds meant we never wondered where the money was going."

E

Elena K.

Publisher, Sydney

Get in touch

Tell us about your game

Drop by the workshop on Little Bourke Street, give us a call, or send the brief below. We reply to every enquiry within two business days.

Phone

+61 3 9639 5782

Studio

73 Little Bourke Street, Melbourne VIC 3000

Email

[email protected]

Studio hours

Mon–Fri, 9:00am – 6:00pm AEST