

Handcrafted games, stitched together with care
Dynamic Game Studio builds original titles, co-development and platform ports from our workshop on Little Bourke Street. Small team, big ambition, every pixel considered.
Trusted across the industry
Studios and publishers we build alongside
How we work
From napkin sketch to launch day
Every project runs through a clear four-stage pipeline so you always know what we are building, why, and when it ships.
Discovery & pitch
A two-week paid discovery sprint where we pressure-test the core loop, define the pillars, and produce a playable greybox prototype.
Pre-production
We lock the vertical slice: art direction, tech stack, and a milestone roadmap costed in AUD with fixed monthly deliverables.
Production
Fortnightly builds, weekly playtests at our Melbourne studio, and a shared Trello board so you see progress the moment it lands.
Launch & live ops
Store setup, ratings submission, day-one patch, and a six-month post-launch support window for balance updates and events.
What we make
Four ways to build with the studio
Whether you need a full original title or an extra pair of hands, our services are priced transparently for Australian studios and publishers.
Original Titles
End-to-end development of your original IP, from concept to storefront. We handle design, art, engineering, audio and release across PC, console and mobile.
- Dedicated 4–6 person pod
- Unreal or Unity, your call
- Full store & ratings submission
- Marketing beat asset kit

Selected work
Titles from the workshop
A slice of the games and collaborations we have shipped for partners here in Australia and abroad.


Reef Runners

Foundry Nine

Paper Comet
Kind words
What partners say
We measure success by whether our partners come back for the next project. Most do.
"Dynamic shipped our Switch port two weeks early and we passed Nintendo cert first try. Their profiling work took us from 24 to a locked 60fps."
Marcus D.
Studio Head, Carlton
"The discovery sprint saved us from building the wrong game. Their greybox prototype was more fun than the pitch deck promised, and that told us everything."
Priya S.
Producer, Fitzroy
"We embedded two of their engineers for a six-month co-dev and they felt like part of the team from day one. Genuinely brilliant systems work."
Tom R.
Technical Director, Southbank
"Original title, delivered on budget in AUD with no surprises. The fortnightly builds meant we never wondered where the money was going."
Elena K.
Publisher, Sydney
Get in touch
Tell us about your game
Drop by the workshop on Little Bourke Street, give us a call, or send the brief below. We reply to every enquiry within two business days.
Phone
+61 3 9639 5782
Studio
73 Little Bourke Street, Melbourne VIC 3000
[email protected]
Studio hours
Mon–Fri, 9:00am – 6:00pm AEST